segunda-feira, 19 de março de 2018

Ulefone Armor Mini and Power 5 with 13.000 mAh battery coming soon

Ulefone Armor Mini

There are some interesting new models coming from Ulefone very soon and two devices need some closer look for sure. First will be the rugged feature phone Ulefone Armor Mini and second the big battery Ulefone Power 5. Both should be released pretty soon so not much waiting ahead. First on the menu is the

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AMD and Partners Slash Prices on Select Ryzen & Ryzen Threadripper CPUs

AMD and some of its retail partners have started a new discount campaign involving AMD Ryzen and AMD Ryzen Threadripper processors. Select AMD CPUs will be available at reduced prices when bought from participating retailers till the end of March.

The new campaign involves two high-end Ryzen Threadripper 1950X and 1920X, all three Ryzen 7 (1700, 1700X, 1800X) models, three Ryzen 5 (1400, 1500X, 1600X) SKUs, and two Ryzen 3 (1200, 1300X) variants. In the U.S., four major retailers participate in AMD’s new promo sale: Amazon, Newegg, Micro Center, and Fry’s. Amazon UK and Amazon France also sell select AMD processors at reduced prices, but it is unclear whether AMD’s campaign is global, or only covers the U.S., Canada, UK, and France.

Exact discounts vary depending on the particular product. For example, the Ryzen Threadripper 1950X is available for $869, which is 13% off its $999 MSRP. Meanwhile, the Ryzen 7 1800X only got a 6% discount and is now available for $329 from Amazon. The Ryzen 3 1200 now is available for $94, the first time when a Ryzen-branded CPU is available for less than $100 in retail. See the table below for exact details and “buy” links.

Earlier this year AMD already slashed official prices of its Ryzen processors in order to better compete against Intel products. That price-cut was global and had an effect on all Ryzen SKUs, but only on one Threadripper model. By contrast, this time select retailers offer discounts on select Ryzen and two higher-end Ryzen Threadripper CPUs, so evidently AMD is trying to address the higher-end of the market with its discounts.

AMD Ryzen Pricing with Campaign Discounts
Processor Cores/Threads Current SEP Campaign Price
Ryzen TR 1950X (TR4) 16C/32T $999 $869
Ryzen TR 1920X (TR4) 12C/24T $799 $669
Ryzen TR 1900X (TR4) 8C/16T $449 -
Ryzen 7 1800X (AM4) 8C16T $349 $329
Ryzen 7 1700X (AM4) 8C/16T $309 $289
Ryzen 7 1700 (AM4) 8C/16T $299 $275
Ryzen 5 1600X (AM4) 6C/12T $219 $198
Ryzen 5 1600 (AM4) 6C/12T $189 -
Ryzen 5 1500X (AM4) 4C/8T $174 $169
Ryzen 5 1400 (AM4) 4C/8T $169 $150
Ryzen 5 2400G (AM4) 4C/8T $169 -
Ryzen 3 2200G (AM4) 4C/4T $99 -
Ryzen 3 1300X (AM4) 4C/4T $129 $115
Ryzen 3 1200 (AM4) 4C/4T $109 $94

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Xiaomi Mi Mix 2s official teaser shows design similar to Mi Mix 2

A few days back, a couple of leaked Mi Mix 2s Images supposedly exposed a design aspect of the upcoming device. In some of the leaked photos and video, the Mi Mix 2s was seen with a front-facing camera notch in the upper-right-hand corner, we can now safely brush that aside as a new teaser has

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HTC’s new Vive Pro is now on pre-order

For those of you gamers who love VR, you can now pre-order the HTC Vive Pro. That is, for the steep price of $800/€880/£800. If you pre-order by June 3, your Vive Pro will ship on April 5 and you get a 6-month subscription to Viveport, where you can play up to 5 titles a month out of a library of 400+ games.

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Vernee X1 appearance video released, presales starting soon

Seems like we will be getting soon a new model from the X series from Vernee, at least the name Vernee X1 would suggest that. But that’s not exactly the case, because it’s just a different version of the already existing Vernee X with a different memory setup. But still we got today a new

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Koolnee Rainbow – Get All the Colors at Once (Video)

Koolnee Rainbow

Koolnee is really trying hard to become one of the most interesting Chinese phone startups with their out of the ordinary approach to smartphone design and features. Let’s check out the Koolnee Rainbow’s teaser video below! The upcoming Koolnee Rainbow is indeed not going to be “just a regular phone”, but instead something more captivating

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Vivo chooses Aamir Khan to be the face of the brand in India

Vivo has now signed Bollywood actor, Aamir Khan, to be the face of the Vivo brand in India. The previous ambassador was another actor, Ranvir Singh, whose 2-year contract came to an end. The company thanked the actor for representing the brand in a statement released recently.   “Ranveer Singh and Vivo India have had

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IP68 Waterproof OUKITEL WP5000 Gets 73119 Points on AnTuTu – Full Specs Released


Earlier this month, OUKITEL announced the WP5000 rugged phone; a combination of tri-proof features and large battery. OUKITEL now plans to bring the WP5000 into market by the end of this month or early April. To kick off the global presale with a bang, OUKITEL also decided to launch a subscription activity on their official

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Real life Moto E5 Plus image leaks, shows dual rear camera, 18:9 display

Moto E5

The Moto E series has recently been certified in Thailand along with its premium form, the G series. The long continuing series of leaks regarding the Moto E5 just got more interesting today with a live image. A leaked image of the Moto E5 Plus hit the rumour mill giving us some more food for

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Spreadtrum working on 5G & AI chips, partnering with LEAGOO


Mobile innovation technologies are once again on the move and it’s expected that 2018 will be the year for the rise of 5G network support and AI chips. Big names like Qualcomm or Mediatek are already deeply down the rabbit hole with such developments and seems like smaller ones like the emerging Spreadtrum will be

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Apple Quietly Develop Its Own Screens – Set To Eliminate Samsung’s Monopoly

For some years now, Samsung has dominated the OLED display manufacturing market. Although some Chinese companies like BOE have a huge prospect, they are not yet at Samsung’s level and the South Korean company needs a real competition. Now, information from inside Apple suggests that the US tech giant is quietly designing its own screen and producing

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Smartwatch flash sales on Gearbest are offering prices down by up to 40 %


Now is probably the ideal time to be looking for a new smartwatch, because the e-shop Gearbest is currently holding a big smartwatch flash sale event and you can find various models there discounted by up to 40 %. So should be pretty interesting to check it out if you are trying to find some

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Expanding DirectX 12: Microsoft Announces DirectX Raytracing

To many out there it may seem like DirectX 12 is still a brand-new technology – and in some ways it still is – but in fact we’ve now been talking about the graphics API for the better part of half a decade. Microsoft first announced the then-next generation graphics API to much fanfare back at GDC 2014, with the initial iteration shipping as part of Windows 10 a year later. For a multitude of reasons DirectX 12 adoption is still in its early days – software dev cycles are long and OS adoption cycles are longer still – but with their low-level graphics API firmly in place, Microsoft’s DirectX teams are already hard at work on the next generation of graphics technology. And now, as we can finally reveal, the future of DirectX is going to include a significant focus on raytracing.

This morning at GDC 2018 as part of a coordinated release with some of their hardware and software partners, Microsoft is announcing a major new feature addition to the DirectX 12 graphics API: DirectX Raytracing. Exactly what the name says on the tin, DirectX Raytracing will provide a standard API for hardware and software accelerated ray tracing under DirectX, allowing developers to tap into the rendering model for newer and more accurate graphics and effects.

from AnandTech

Broadcom Targets MediaTek After Its Failed Qualcomm Bid

There was a protracted take-over tussle between American chip-making giant, Qualcomm and Singaporean chip manufacturing giant, Broadcom. After Broadcom failed to acquire Qualcomm due to the intervention of the United States government, the company now has three potential targets including Qualcomm’s arch-rival, MediaTek. The other two companies which Broadcom may seek to purchase includes Cirrus Logic

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NVIDIA Announces RTX Technology: Real Time Ray Tracing Acceleration for Volta GPUs and Later

In conjunction with Microsoft’s new DirectX Raytracing (DXR) API announcement, today NVIDIA is unveiling their RTX technology, providing ray tracing acceleration for Volta and later GPUs. Intended to enable real-time ray tracing for games and other applications, RTX is essentially NVIDIA's DXR backend implementation. For this NVIDIA is utilizing a mix of software and hardware – including new microarchitectural features – though the company is not disclosing further details. Alongside RTX, NVIDIA is also announcing their new GameWorks ray tracing tools, currently in early access to select development partners.

With NVIDIA working with Microsoft, RTX is fully supported by DXR, meaning that all RTX functionality is exposed through the API. And while only Volta and newer architectures have the specific hardware features required for hardware acceleration of DXR/RTX, DXR's compatibility mode means that a DirectCompute path will be available for non-Volta hardware. Beyond Microsoft, a number of developers and game engines are supporting RTX, with DXR and RTX tech demos at GDC 2018.

Taking a step back, though the goal of both DXR and RTX can be summed up as better graphics, ray tracing has been so computationally intensive that it has never been feasible for real time applications such as video games, instead featuring in offline rendering for movie graphics and similar. Where conventional raster-based rendering translates a 3D scene into a 2D image and applies various shaders and layers on top to emulate lighting effects, ray tracing essentially models imaginary ‘beams’ of light backwards from every pixel, and thus calculates all the associated bounces, refractions, and reflections. The end result is realistic and lifelike lighting, shadows, and reflections beyond what can be achieved with rasterization, but at the computational cost of replicating numerous rays regardless of scene complexity.

To that end, the idea of real time ray tracing in video games has long been tossed around, but the practical performance costs have always been an issue. At least until now, as this is what NVIDIA is addressing with their RTX technology and the underlying hardware.

Unfortunately, as earlier stated, not many technical details are being disclosed, making it difficult to piece together what appears to be a multi-layered technology. NVIDIA could only confirm that some indeterminate functionality in Volta does accelerate ray tracing, and that RTX is a mix of both hardware – NVIDIA also described Volta in a separate blogpost as having a "ray tracing engine" – along with various bits implemented in software running on a GPU's CUDA cores. Meanwhile NVIDIA also mentioned that they have the ability to leverage Volta's tensor cores in an indirect manner, accelerating ray tracing by doing AI denoising, where a neural network could be trained to reconstruct an image using fewer rays, a technology the company has shown off in the past at GTC. RTX itself was described as productizing certain hardware and software algorithms, but is distinct from DXR, the overlying general API.

Meanwhile for the new GameWorks Ray Tracing tools, NVIDIA referred to the aforementioned ray-tracing denoiser module in NVIDIA GameWorks, including ray tracing turnkey libraries for area shadows, glossy reflections, and ambient occlusion. As these libraries were built on top of the DXR API, NVIDIA noted that these tools were not necessarily limited to pre-Volta architectures.

On that note, since the entire “GPU – RTX – DXR – GameWorks Ray Tracing” stack only applies to Volta, the broader public is essentially limited to the Titan V, and NVIDIA likewise noted that RTX technology of present was primarily intended for developer use. For possible ray tracing acceleration on pre-Volta architectures, NVIDIA only referred back to DXR, though Microsoft has equally referred back to vendors for hardware-related technical details. And while strict performance numbers aren’t being disclosed, NVIDIA stated that real time ray tracing with RTX on Volta would be “integer multiples faster” than with DXR on older hardware.

While the actual release of games featuring DXR and/or RTX is up to the developers, NVIDIA outlined that they began engaging with developers some months ago resulting in GDC demos this week, and postulated that consumers could expect games shipping this year using real-time ray tracing with DXR and RTX. Curiously, though NVIDIA cites RTX support by developers and game engines, it remains the case that only Volta or newer would support new games with RTX.

The GameWorks SDK updates will be available this quarter, with ray-traced ambient occlusion available later this summer.

Source: NVIDIA

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Microsoft Details Windows Machine Learning for Gaming

In a day filled with all sorts of game development-related API and framework news, Microsoft also has an AI-related announcement for the day. Parallel to today’s DirectX Raytracing announcement – but not strictly a DirectX technology – Microsoft is also announcing that they will be pursuing the use of machine learning in both game development and gameplay through their recently revealed Windows Machine Learning framework (WinML)

Announced earlier this month, WinML is a rather comprehensive runtime framework for neural networks on Windows 10. Utilizing the industry standard ONNX ML model format, WinML will be able to interface with pre-trained models from Caffe2, Tensorflow, Microsoft’s own CNTK, and other machine learning framework. In turn, the DirectML execution layer is able to run on top of DX12 GPUs as a compute task, using the supplied models for neural network inferencing.

The initial WinML announcement was a little ambiguous, and while today’s game-focused announcement has a more specific point to it, it’s still somewhat light on details. And this is mostly because Microsoft is still putting out feelers to get an idea of what developers would be interested in doing with machine learning functionality. We’re still in the early days of machine learning for more dedicated tasks, never mind game development and gameplay where this is all brand-new, so there aren’t tried-and-true use cases to point to.

On the development front, Microsoft is pitching WinML as a means to speed asset creation, letting machine learning models shoulder part of the workload rather than requiring an artist to develop an asset from start to end. Meanwhile on the gameplay front, the company is talking about the possibilities of using machine learning to develop better AIs for games, including AIs that learn from the player, or even just AIs that act more like humans. None of which is new to games – adaptive AIs have been around long before modern machine learning has – but it’s part of a broader effort to figure out what to do with this disruptive technology.

ML Super Sampling (left) and bilinear upsampling (right)

Though one interesting use case that Microsoft points out that does seem closer to making it to market is using machine learning for content-aware imagine upscaling. NVIDIA was showing this off last year at GTC as their super resolution technology, and while it’s ultimately a bit of a hack, it’s an impressive one. At the same time similar concepts are already used in games in the form of temporal reprojection, so if super resolution could be made to run in a reasonable period of time – no longer than around 2x the time it takes to generate a frame – then I could easily see a trend of developers rendering a game at sub-native resolutions and then upscaling it with super resolution, particularly to improve gaming performance at 4K. Or to work with Microsoft’s more conservative example, using such scaling methods to improve the quality of textures and other assets in real-time.

Moving on, while today’s announcement from Microsoft doesn’t introduce any further technologies, it does offer a bit more detail into the technological underpinnings of WinML. In particular, while the preview release of WinML is FP32 based, the final release will also support FP16 operations. The latter point being of some great importance as not only do recent GPUs implement fast FP16 modes, but NVIDIA’s recent Volta architecture went one step further and included dedicated tensor cores, which are meant to work with FP16 inputs.

Another notable development here is that while WinML generates HLSL code as a baseline mode, hardware vendors will also have the option of writing DirectML metacommands for WinML to use. The idea behind these highly optimized commands is that hardware vendors can write commands that take full advantage of their hardware – including dedicated hardware like tensor cores – in order to further speed up WinML model inferencing over what’s capable with a naïve HLSL program. Working with NVIDIA, Microsoft is already showing off an 8x performance improvement over baseline DirectML performance by using FP16 metacommands.

Ultimately as with today’s DirectX Raytracing announcement, Microsoft’s WinML gaming announcement is about priming developers to use the technology and to collect feedback on it ahead of its final release. More so than even DirectX Raytracing, this feels like a technology where no one is sure where it’s going to lead. So while DXR has a pretty straightforward path for adoption, it will be interesting to see what developers do with machine learning given that they’re largely starting with a blank slate. To that end, Microsoft has a couple of WinML-related presentations scheduled for this week at GDC, which hopefully should shed a bit more light on developer interest.

from AnandTech

Lenovo K350t Scales Through TENAA

After the release of Lenovo ZUK Edge at the end of 2016, the ZUK brand no longer launched new products. Although there were rumors that Lenovo will no longer release smartphones, the company relaunched the “Lenovo” brand in 2018 and we have heard of Lenovo S5 whose sales is scheduled to start on March 23. Now,

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Zeblaze Plug C Smart Band with Continuous HR Monitoring Coming Soon

Zeblaze Plug C

About three months back, Chinese wearables maker Zeblaze launched the Zeblaze Plug, a smart wristband with lots of interesting features, among which we had continuous heart rate monitoring. Today, the company announced to be working on an updated version of said bracelet, namely called Zeblaze Plug C; let’s see what the main differences will be!

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Design draft of the big battery BLUBOO S3 revealed


Big battery phones are the trend nowadays and customers are even willing to tolerate the larger and thicker phone in favor of the increased battery capacity. And BLUBOO are hearing that and coming soon to the market with the big battery one BLUBOO S3, first presented att at the MWC 2018. But today we have

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HTC Vive Pro HMD Pre-orders Start Today for $799; Vive Reduced to $499

HTC has kicked off pre-orders this morning for their previously announced HTC Vive Pro Head Mounted Display, setting the price on the standalone HMD at $799. Furthermore, any Vive Pro HMDs purchased by June 3rd will begin shipping on April 5th and will include a free six-month trial to Viveport Subscription, where owners will get the chance to play 30 titles with their new HMD. Meanwhile, the company has also announced a $100 price drop for the current Vive full kit. This price reduction brings it down to $499 globally

The HTC Vive Pro VR HMD is aimed towards consumers and professionals who love want to be on the bleeding edge of VR hardware. While not a full generational update over its predecessor, the Vive Pro comes equipped with dual 3.5-inch OLED displays with a combined resolution of 2880x1600 at 90 Hz refresh rate. This increase in resolution over the current Vive (78% more pixels) significantly increases the resulting image clarity. However it's worth noting that the FOV remains at 110° - the same as the Vive (non-Pro). Additionally, the Vive Pro features integrated headphones with a built-in amplifier as well as dual microphones which HTC says creates a ‘heightened sense of presence and sound through noise cancellation capabilities’.

The Vive Pro was also redesigned for increased comfort using a head-strap which balances the weight of the headset more evenly and features simple adjustment buttons for users who wear glasses. The Pro works with both SteamVR tracking 1.0 and 2.0 so existing Vive customers are able to upgrade the headset only while continuing to use current generation controllers and base stations. In essence, users are receiving a unit with increased resolution, integrated audio, and a redesigned headset strap for comfort. 


We are hoping to hear more about the Vive wireless adapter using Intel’s WiGig technology to get rid of the cords. However it would seem that HTC isn't revealing anything about its availability at this time.

HTC Vive and Vive Pro HMDs
  Vive Vive Pro
Screen Dual 3.6" diagonal AMOLED Dual 3.5" diagonal AMOLED
Resolution 1080 x 1200 pixels /eye
(2160 x 1200 Combined)
1440 x 1600 pixels /eye
(2880 x 1600 Combined)
Refresh Rate 90 Hz
Field of View 110°
Audio Not integrated Hi-Res certificate headset
Ho-Res certificate headphone (removable)
High impedance headphone support
Input Multifunction trackpad
Grip buttons
Dual-stage trigger
System button
Menu button
Integrated microphone
Integrated Microphones
Multifunction trackpad
Grip buttons
Dual-stage trigger
System button
Menu Button
Connections HDMI
USB 2.0
Stereo 3.5mm headphone jack
USB-C 3.0
Displayport 1.2
Camera Yes Yes, 2 x
Sensors Steam VR Tracking
Steam VR Tracking
IPD sensor
Ergonomics Interpupillary distance and lens distance adjustment Eye relief with lens distance adjustment
Adjustable IPD, headphones, head strap
Price $499 (Complete Kit) $799 (HMD Only)

Gallery: HTC Vive Pro

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Huawei Confirms Its Interest In Wireless Charging Technology

In recent times we have seen more smartphones use the wireless charging technology. However, the developmental progress of this technology has been slow and that is why only a few manufacturers were interested in the tech a few years ago. With smartphones like Apple iPhone X and iPhone 8 supporting wireless charging, the entire industry has

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Koogeek KH03CN Wi-Fi Enabled Smart Light Dimmer Switch on Sale

Koogeek KH03CN

If you’re a gadgets lover like most of us at GizChina, then you’re probably in the loop with most accessories you can find for your smartphone, car or household. Today, we have a look at something you can utilize in your cozy home to make it even more comfortable and fun to live in. We’re

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ASRock Teases ‘Phantom Gaming’ Graphics Cards

ASRock has uploaded a video to its YouTube channel that promotes its upcoming Phantom Gaming brand. While the footage does not say anything directly, some of the elements shown in the video imply that the company is about to introduce its first graphics cards.

The video epicts a set of various features and contours of different shapes and colors along with words “Fast”, “Mysterious”, and “Unpredictable”. No actual product is exposed and the adjectives rather imply on general features of the Phantom Gaming brand than on a particular device. Meanwhile, some of the things shown in the video clearly demonstrate a dual-fan cooling system of a graphics adapter as well as an auxilary PCIe power connector.

The market of video cards is a mixed bag these days. On the one hand, demand for these products is growing because of the rise of PC gaming and because of crypto currency mining enthusiasm. On the other hand, the competition is tough and allocation of GPUs is difficult for many reasons. ASRock is well known by gamers (and miners) for its motherboards, so introducing a separate brand for this audience is certainly not going to hurt. Meanwhile, we’ll see how ASRock manages to compete against established players on a very saturated market.

ASRock was spun off from ASUS in 2002 in order to compete for the inexpensive motherboard market. In the mid-2000s, the company began to expand its product lineups moving upstream and eventually participating in the same segments as ASUS. Ultimately, ASRock became a part of Pegatron (another former subsidiary of ASUS) and started offering miniature consumer PCs, servers, industrial PCs, routers and so on. Apparently, in the coming weeks the company is going to expand its product portfolio with graphics cards (and, perhaps, other products that belong to the gaming category), taking another step towards its parent company.

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VIVO V9 now confirmed to launch on March 22 in a new teaser

Over the last weeks, as with every other phone set to be announced, we have seen a huge influx of leaks relating to the upcoming VIVO V9. And while it was initially believed that the device will debut on March 27, a new report from China suggests otherwise. According to a new report on GSMARENA

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Official: Vivo X21 Announced

Which phone has a 6.28-inch full-screen display with a notch, runs the Qualcomm Snapdragon 660, has a dual camera setup on the back and runs Android? The Oppo R15! Yes and no. After just a couple of hours of the Oppo R15 duo being unveiled, the stage was taken by the Vivo X21. Vivo X21 Design

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Unlimited 5 Year Endurance: The 100TB SSD from Nimbus Data

Nimbus Data on Monday introduced its new lineup of ultra-high capacity SSDs designed to compete against nearline HDDs in data centers. The ExaDrive DC drives use proprietary controllers and NAND flash in custom packaging to offer up to 100 TB of flash memory capacity in a standard 3.5-inch package. The SSDs use the SATA 6 Gbps interface and are rated for 'unlimited' endurance.

The Nimbus ExaDrive DC lineup will consist of two models featuring 50 TB and 100 TB capacities, a 3.5-inch form-factor, and a SATA 6 Gbps interface. Over time the manufacturer expects to release DC-series SSDs with an SAS interface, but it is unclear when exactly such drives will be available. When it comes to performance, the Nimbus DC SSDs are rated for up to 500 MB/s sequential read/write speeds as well as up to 100K read/write random IOPS, concurrent with most SATA-based SSDs in this space. As for power consumption, the ExaDrive DC100 consumes 10 W in idle mode and up to 14 W in operating mode.

The ExaDrive DC-series SSDs are based on Nimbus’ proprietary architecture, featuring four custom NAND controllers and a management processor. The drives use 3D MLC NAND flash memory made by SK Hynix in proprietary packaging. Nimbus does not disclose the ECC mechanism supported by the controllers, but keeping in mind that we are dealing with a 3D MLC-based device, it does not need a very strong ECC for maximum endurance.

Speaking of endurance, it is worth noting that the 100 TB drive comes with an unlimited write endurance guarantee for the full five-year warranty period. This is not particularly surprising because it is impossible to write more than 43.2 TB of data per 24 hours at 500 MB/s, which equates to 43% of the 100TB drive. For those wondering, at that speed for five years comes to ~79 PB over the 5 year warranty of the drive (assuming constant writes at top speed for five years straight). 

The drives support end-to-end CRC as well, with UBER specified as <1 bit per 10^17 bits read.

The Nimbus ExaDrive DC SSDs come in industry-standard 3.5-inch form-factor and are compatible with numerous SATA backplanes capable of supporting drives with at least 14 W power consumption. In particular, Nimbus Data says that there are "at least" three vendors of 4U90 chassis with proper thermal and power characteristics to support ExaDrive DC drives and the company has already qualified them. Keeping in mind that not all ultra high density enclosures can support 14 W drives because of power and cooling requirements, the ExaDrive DCs are not drop-in compatible with every application that use 3.5-inch hard drives today. So, if a datacenter operator wants to replace some of its high capacity HDDs with ultra-high capacity SSDs and maximize its storage per square meter density, it will need to use appropriate enclosures. In fact, Nimbus plans to announce high-density reference designs with enclosure partners in the coming weeks, but the company does not elaborate.

Nimbus Data ExaDrive DC Specifications
  50 TB 100 TB
Form Factor 3.5"
Interface SATA 6 Gbps
Controller Four proprietary controller ASICs featuring a management processor
NAND SK Hynix 3D MLC in proprietary packaging
Sequential Read 500 MB/s
Sequential Write 500 MB/s  (= 43 TB/day)
Random Read (4 KB) IOPS 100,000
Random Write (4 KB) IOPS 100,000
Power Idle 10 W
Operating 14 W
ECC unknown
Endurance Unlimited DWPD for over five years (limited by performance)
Uncorrectable Bit Error Rate <1 bit per 1017 bits read
End-to-End Data Protection Yes
Warranty Five years
Power Loss Protection Yes
Additional Information Link

According to Nimbus, 40 million 3.5-inch nearline HDDs with an aggregate capacity of 250 million TBs were shipped in 2017. The company believes that 10% of newly sold nearline capacity will move to NAND flash within three years, which represents massive opportunities for high capacity SSDs like the ExaDrive DC.

Nimbus has already begun sampling its DC-series SSDs with select customers. Commercial shipments are expected to begin this summer. Since Nimbus not only sells drives directly to its >200 clients, but also makes them available through its partners like Viking or Smart, and we expect other brands to offer products similar with the ExaDrive DC in the future. So far no formal announcements have been made.

The manufacturer does not disclose pricing of the ExaDrive DC50 and DC100 SSDs, but only says it will be competitive. Keep in mind that since NAND flash pricing tends to fluctuate, only time will tell actual MSRPs of the ExaDrive SSDs when they ship this summer.

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